- #Star trek armada 2 fleet operations mods windows 7#
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Thus, to allow more strategic accented game-play, only impulse speed is available. For a Real Time Strategy game, however, it just doesn't fit. For example, in a game like Starfleet Command, or a first person shooter with a storyline, warp can be very interesting. Warp is a very good aspect if it supports the game. Turrets and defensive structures could also be easily skirted using warp. It likewise removed the need for slower vessels, as well as vessels that had special weapons to lay “traps”. Although maps are larger in Armada II than in Armada I, warp-capable ships could reach any point of the map within seconds, leading to Warp-In – shoot – Warp-Out tactics. As a consequence, retreating from torpedoes by warping away will no longer be a major aspect of gameplay, and attacking an opponent's base is composed of clever strategy and intelligent fleet combinations to achieve greater efficiency. Furthermore, the warp capability of all vessels has been removed. The result is that there is no more pointless building in height/depth and flying over defensive structures without harm. This means that all actions are done at one level in height and depth (“zero” level). Physics - The Fleet Ops team has removed the 3D space box from the game. A special offer you can witness in Fleet Operations 3.0 is the ability to trade technologies between factions which brings more depth and variety into gameplay.įor more information, visit the Basics section here.Ģ.
Research of technologies is linked with a unique system for each faction as well. Similarly, upon game startup, you have the choice to choose between one of two avatars, supporting your preferred tactics. Now, for example, Klingons have three shipyards while the Dominion has just two of them and the Dominion also has to build more expensive prototypes before building the corresponding cheaper "copies". As a consequence the team developed a unique technology tree for each faction, and in addition found a way to balance this in an appropriate way. The developers did not intend to stick with the Armada II layout of three research stations and two types of shipyards for each faction. In Armada II all factions had the same fundamental tech tree of stations and ships with very subtle deviation (for example the amount of ships differed in the small shipyards). Individual Technology Trees - Each faction has an individual technology tree. Easy Installation: Installs right off your Armada II CD - no pre-installation requiredġ.
#Star trek armada 2 fleet operations mods windows 7#
The project's goal was not only to create a simple "modification", but to design a total conversion to make Armada II a worthy successor to the second best-selling Star Trek game, Star Trek: Armada (behind Interplay's Star Trek: 25th Anniversary by a small, but fair margin).
#Star trek armada 2 fleet operations mods free#
Feel free to register and join our community.Fleet Operations is a popular skirmish and multiplayer orientated total conversion modification for Activision's real-time strategy game, Star Trek: Armada II. We have a policy of fairness and a non harassment environment, with the staff quick to act on the rare occasion of when this policy is breached. We also require all new registrations to first be authorised by an Administrator and to also have an active and confirmed email account. This is done for both the protection of our members and to encourage new members to get involved with the community.
#Star trek armada 2 fleet operations mods download#
We are a small and close knitted community who specialises in modding the game Star Trek Armada 2 and the Fleet Operations modification, however we have an open field for discussing a number of topics including movies, real life events and everything in-between.īeing such a close community, we do have some restrictions, including all users required to be registered before being able to post as well as all members requiring to have participated in the community for sometime before being able to download our modding files to name the main ones.